Thursday, January 3, 2013

Sword and Legend: The Next Steps

I am currently in the process of figuring out the next steps I should take with Sword and Legend or if I should move on to another project. With Sword and Legend I am considering implementing player and AI movement instead of just having them stationery like they are. Any steps taken by the player would cause consumption of stamina. AI would have an attacking radius where if player is within that threshold then the original battle system would emerge. AI would also have a desired radius, that is smaller than the attacking radius and used when player moves away from original positioning. It is possible that I need to restart this project from ground zero. Just my thoughts on how to approach Sword and Legend now.

Next tasks:
Implement movement
3D modeling for player and AI models
Implement blood splatter
Implement story, new levels, new arenas, new enemies

Saturday, December 15, 2012

Sword and Legend: The Presentation

Sword and Legend: The Presentation

This is the Sword and Legend Presentation. It is split up into 3 videos, because I simply could not stop talking.

Part 1: Introduction and Prototype Gameplay


Part 2: Prototype Versions and Lessons


Part 3: Additional/Ending



So I would like to again thank you all for watching this presentation and this game's growth and hope you all look forward to the future versions and games that I plan to design.

Nyjah Melius

Wednesday, December 12, 2012

Sword and Legend 3D Prototype: 9th Version

Sword and Legend Prototype



This is the 3D Prototype for Sword and Legend. Click here: Sword and Legend Prototype: 9th Version

INSTRUCTIONS:
Left Click OR Press W  to Attack
Hold OR Press Space  OR S to Block
Press A Key to Dodge Left
Press D Key to Dodge Right

When either health reaches 0, the game ends.
Attacks consume 30 stamina
Blocks consume 20-50 stamina
Dodging consumes 30 stamina



Developer Comments:
Boosted up the speed of the game, moved the health and stamina bars, and added text indicators for stamina reduction. Still working on text indicators for health reduction and damage.


Next tasks:
Scrolling Text and better placement for Stamina reduction, Health reduction and damage text.
More levels, better player and enemy models.

Tuesday, December 11, 2012

Sword and Legend 3D Prototype: 8th Version

Sword and Legend Prototype



This is the 3D Prototype for Sword and Legend. Click here: Sword and Legend Prototype: 8th Version

INSTRUCTIONS:
Left Click OR Press W  to Attack
Hold OR Press Space  OR S to Block
Press A Key to Dodge Left
Press D Key to Dodge Right

When either health reaches 0, the game ends.
Attacks consume 30 stamina
Blocks consume 20-50 stamina
Dodging consumes 30 stamina



Developer Comments:
Changed the order of levels. Difficulty on level 2 was pretty high in terms of how I wanted to introduce new elements. Added more to little tutorial page.

Note: Quit button does not work for WebPlayer.

Next tasks: 
More levels, better player and enemy models. More fun!

Peter the Cockroach: The PlayTest

Peter the Cockroach

This is my playtest for Sohei Sasahara's Peter the Cockroach. I like the potential of it. I found myself not really knowing where I should go from the beginning because the description is a little fuzzy. So I died a lot from the car at first haha. But it has an adventurous feel for an interactive story. I tried to win with just eating straws but Peter got tired of it. That's a great idea. I see you have scenarios coming up for humans and dogs to attack, stuff like that. Interactions from the environment can provide more feel for Peter and his situations. Sounds great. Good start!

Epic Space Battle: The PlayTest

Epic Space Battle


This is a playtest of Adam King's Epic Space Battle. I actually played both V0.1 and now V0.2 and have seen major improvements and had even more fun this time around. The variations of speeds in the enemies are good. The speed increasing as time goes on makes it intensely fun. Caught me by surprise a couple of times! The weapon power-ups make the game even more enjoyable. You made the bullets auto-fire and added bombs to shoot. At first it felt like it would be too easy, but as you can see from the video, that was definitely not the case. I like it! Might need more weapon power ups to keep up with the intensity of the game!

I found myself wondering if I could die. And noticed the ship moves backwards as I got hit. Took a little to figure that out. Maybe a more noticeable health bar or something would help. Also I was unaware what the green pickups did for me until later on. Red I figured was weapon power-ups. And Green I didn't figure out until I was almost going to die. Might include that in the help section.

But overall Nice improvements and fun game.

Monday, December 10, 2012

Sword and Legend 3D Prototype: 7th Version

Sword and Legend Prototype



This is the 3D Prototype for Sword and Legend. Click here: Sword and Legend Prototype: 7th Version

INSTRUCTIONS:
Left Click OR Press W  to Attack
Hold OR Press Space  OR S to Block
Press A Key to Dodge Left
Press D Key to Dodge Right
When either health reaches 0, the game ends.
 
Attacks consume 30 stamina
Blocks consume 20-50 stamina
Dodging consumes 30 stamina



Developer Comments:
Added 2 new levels with 2 new enemies. Also added a start screen to introduce the game controls a little.

Note: Exit button does not work for WebPlayer.

Next tasks: 
More levels, better player and enemy models. More fun!