Sunday, October 28, 2012

Sword and Legend 2D Prototype: 2nd Version

Sword and Legend Prototype



This is the 2D prototype for Sword and Legend. Click here: Sword and Legend Prototype: 2nd Version

Instructions:
Left Click to Attack
Right Click/Press to Block
Stamina depletes with skills used.
When health reaches 0, the game resets.

The instructions are provided in game as well.

Developer Comments:
As of now, I want the final game's battle system to work similarly to this. The randomness of the AI can be implemented in various ways. Also in this 2D implementation, since there is no collision detection for this, using global variables can be both easy and tricky. Game's health, stamina, score text updates might be overwhelming too.

Monday, October 22, 2012

Sword and Legend - 2D Prototype

Sword and Legend Prototype


This is the 2D prototype for Sword and Legend. Click here: Sword and Legend Prototype

Instructions:
Left Click to Attack
Right Click/Press to Block
Stamina depletes with skills used.
When health reaches 0, the game resets.

The instructions are provided in game as well.

Developer Comments:
I am still working on the AI, and battle system. The AI's attacking/defending strategy is predictable. The overall battle system can be exploited easily. But it can also become overwhelming at times.

Sunday, October 7, 2012

Focusing: Sword and Legend

Sword and Legend

Sword and Legend is first person action fighting game. The player is matched against different opponents in the Arena style setting and fights them to become Arena Champions. The player is forced to control their character methodically, attacking and defending, in order to become the victor. All actions have realistic consequences and rewards, expending energy to perform an action or losing health and energy from taking unexpected blows. Different actions expends different levels of energy while energy continuously recovers over time.